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Arduino Sequencer v1.7 Released!
Ok, Drum Mode has been tested, and seems to work correctly, so it’s time to unleash the latest version of the code to the world!
The only hardware change from v1.6 is to add a SPDT (or DPDT, and ignore one pole) on-off switch, with one leg going to 5V, one going to ground, and the center leg going to pin 4 (you can use something else, but you’ll need to change the code…)
Download the code here: sequencer_1_7.pde
and watch a demo video here:
Tagged arduino, diy, electronics, synthesizers
Arduino Sequencer 1.6, with pseudo-analog goodness.
Made a somewhat big change last night. We’ll call it 1.6, since 1.0 was the “Notacon Edition”, and 1.5 was the stable version of that which was finished a few weeks ago.
New Features:
- Note “0″ is now a rest.
- “CV” (ok, PWM masquerading as 0-5V CV) and Gate outputs. S-Trigger (for my MG-1) coming soon.
- Added 9V battery clip, so it can run on batteries. Yay! Should add a real power switch for that, though.
Construction – I need to update the schematic to reflect reality, but the original “plan” schematic is here.
Differences between that schematic and reality:
- The A,B, and C inputs on the CD4051 connect to pins 6,7 and 8 on the Arduino
- Arduino pin 9 goes to the tip of a 1/4″ jack (CV)
- Arduino pin 5 goes to the tip of a 1/4″ jack (Gate)
- For S-Trig, follow the “V-Trig to S-Trig” instructions here. I’ll be adding an additional jack for this, probably tonight. (hey, then I can have a duet of MG-1 and my soon-to-be-finished Sound Lab)
- None of the LED/Start/Stop/Clock stuff is implemented yet. The more of that which gets done, the closer we are to being “2.0″. Stay tuned.
Source Code:
- available here: sequencer_1.pde
I’ll have to whip up a demonstration video or something like that. I tried it with my somewhat wonky MG-1 last night (yeah, even though it triggers weird with gate rather than S-Trig, it still mostly worked) – it was like instant Jack Dangers.
plugin news
So, not only did I release an album over the weekend, but I’ve got plugins to release today!
Shortwave Emulator has been updated – There were some minor bugs when the filters were set to zero (feedback is fun!) that have been fixed, and a new parameter (modulation!) has been added. I think it sounds closer to the real thing than the previous version, anyway.
And now a new effect – Imaginary Reality. This one is pretty simple. Sonicbirth’s FFT-based units take audio in, and convert it to a real and imaginary axis. This effect flips them around and lets you screw with them a little bit. I think it’s a neat sound, anyway.
Get ‘em on ye olde software page!
Long time no (real) update
I’ve been busy with various and sundry things – attempting an album for the RPM Challenge, working on some video projects and all kinds of other junk, thus no time to blog here outside of the semiautomatic podcast posts.
There will be some new Sonicbirth plugins posted soon (I just need to GUIfy them), and as the RPM challenge songs are done, they’ll be uploaded to NEOelectro.
In the meantime, here’s a cool AudioUnit I found today: bismark’s bs-0 – a free/donationware Soundfont/DLS player that probably works better than the one that comes with OS X (since it can find the individual patches within the soundfont), and likely needs less horsepower than Crystal. It’s also available as a VSTi for you Windows and/or Cubase types.
Let’s try this again
Since people were having issues with my previous OS X/Intel build of Goattracker, I’ve rebuilt it, this time linking SDL statically. It turns out that the earlier build was dynamically linked to finks version of libSDL, which would fail if that weren’t installed.
Download: GoatTracker 2.65 for OS X/Intel.